AI Insights · Timothy · October 2024
Top Ultracasual Games Performance in Egypt, Q3 2024
Explore the performance of the top ultracasual games in Egypt during Q3 2024, highlighting trends in downloads, revenue, and active user engagement.
In the third quarter of 2024, Egypt saw notable trends in the ultracasual gaming sector across a unified platform. According to Sensor Tower, these games displayed varied performances in terms of downloads, revenue, and user engagement.
Slime it: Slime Game Simulator maintained a consistent weekly revenue, hovering around $6 to $7 throughout the quarter. However, there were no recorded downloads or active user data available during this period.
World of Slime Simulator Games exhibited a fluctuating revenue pattern, starting from $2 and peaking at $18 in late September. Downloads were minimal and sporadic, with a small peak of 14 in the week of September 23. Active users started at 43 but saw a sharp decline to 10 by the end of July.
Jelly Dye:Satisfying ASMR Game experienced a varied revenue stream, reaching up to $9 in late August. Downloads were highest in the beginning of the quarter, with 870 in the first week of July, followed by a significant drop. Active users consistently decreased from 1.5K to approximately 729 by the end of September.
Let's create! Pottery HD saw a peak in downloads at 3K in early September, demonstrating a positive trend. Revenue peaked at $19 in mid-August, while active users remained relatively stable, peaking at 12.9K mid-September before tapering off slightly.
Food Games: Carnival Fair Food maintained a steady weekly revenue of $3, but there were no downloads or active user data recorded during the quarter.
For more detailed insights into these trends, Sensor Tower provides comprehensive data and analysis.